Geeks With Blogs
Freestyle Coding Programming in the Real World Xbox 360
My Thoughts On the Xbox 180
Everyone seems to be putting their 0.00237 cents into the wishing well over Microsoft's recent decision to reverse the DRM policy on the Xbox One. However, there have been a few issues that nobody has touched. As such, I have decided to dig 0.00237 cents out of my pocket. First, let me be clear about this point. I do not support the decision to reverse the DRM policy on the Xbox One. I wanted that point to be expressed first and unambiguously. I will say it again. I do not support the decision to ......

Posted On Friday, June 21, 2013 3:51 PM

CodeMash Content
Greetings. Just a quick note that 99.9% of my CodeMash content is now up. Look in the sidebar under Projects, and got to GitHub Repositories. Or, if you're lazy, click this: For the .1%, I took out the XACT project. I do not currently have a license for the song I use, which is fine for educational / fair use. However, I cannot, in good conscious, redistribute it. Enjoy ......

Posted On Sunday, January 13, 2013 10:27 PM

List of Upcoming Appearances
Greetings. I know I have been in work sponsored hiding lately. We are working furiously on a beta project to secure a contract, and I can't really talk about it yet. Hopefully, the contracts will be soon signed. Not only will we then have money, but I can talk about all this really cool tech with which I have been playing. However, since the contract is not signed, I need to bring you people up to date with where I will be during the summer. Let's face it, you can't be a speaker / blogger without ......

Posted On Tuesday, May 29, 2012 1:10 PM

We have statistics (that don't prove anything.)
I had a few minutes of free time at the Windows Phone Garage. During that time, I created the Statistics object for Card Roulette. Of course, all it does is count the types of cards in a deck. With this I can create the statistics on a draw. It is a little bit of a brute force approach. However, it's also somethign that can be cleaned later if I need some inprovements. Filed under: something is better than nothing ......

Posted On Saturday, February 18, 2012 3:40 PM

Tweaks to Card Roulette
I made some tweaks to Card Roulette. I added some quick interface code so I could make sure the Decks and Cards were working as expected. This lead to the addition of the ability of to add a card to a deck. Otherwise, you can't put a card in a discard pile. I also added a ToString for a PlayingCard. I would pound through some more code, but I need to prepare for tomorrow. What's tomorrow, you ask? Well, remember yesterday when I mentioned the Windows Phone Garage in Birmingham, Alabama? That is tomorrow. ......

Posted On Friday, February 17, 2012 9:51 PM

Card Roulette: Milestone 1
Before I begin with the Milestone 1 recap, I have a few things I need to announce. To begin with, we need to help some kids! Every year, I participate in Extra Life. It's a charity that raises money for hospitals that are members of the Children's Miracle Network. I'm looking for sponsors. You can visit my donation page at If you feel funny about not giving to your local CMN hospital, then ......

Posted On Tuesday, October 4, 2011 10:54 PM

Project Unveiling: Card Roulette
The time has come to begin the project. I am pleased to announce Card Roulette. All posts on the topic will include the tag "Card Roulette". The concept is fairly simple. One day, I was watching a biography of the man that invented the theory of card counting in Black Jack. While I was impressed with the math, I always felt that it was misleading. You're not really counting card, just keeping a few simple statistics. This nagged on me for a few weeks until I came up with the concept of playing Roulette ......

Posted On Wednesday, September 28, 2011 11:12 PM

New Project Unveiling
The time has come to unveil the new project for the blog. I know, I know. I can hear the excitement. I try to go everywhere I can to preach the gospel of XNA. As I do, the #1 question I get is, "Have you ever published a game?" Every time, I have to respond with, "I haven't actually published anything. I have some ideas, but I've stuck mostly with research and teaching." Over time, this wears on you. I mean, as the saying goes, those who do, teach. Thus, it's about time I practice what I preach. ......

Posted On Friday, August 26, 2011 9:59 PM

Xbox 360 Threading Primer
About a month ago, I was involved in a discussion1 on the App Hub Forums over threading on the Xbox 360. In order to save you the effort of digging through the forums2, I am providing a summary of the discussion. The Xbox 360 has 3 processors. Each processor has 2 cores. The system reserves the first core on the first two processors. As such, you have access to cores 1, 3, 4 and 53. Your game starts on core 1. You can move it by calling System.Threading.Thread.Cur... ......

Posted On Friday, July 29, 2011 8:29 PM

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