Geeks With Blogs
Freestyle Coding Programming in the Real World February 2013 Entries
Improved Keyboard Buffer for Windows Store Apps
Last night, I was playing around with my port. I was having a bit of a problem getting the mouse click to behave as I expected. In a fit of inspiration, I solved that problem in such a way that it allowed me to dramatically improve the keyboard buffer. With the popularity of the keyboard buffer, I thought I'd share right away. As I stated in the original post about the keyboard buffer, WinRT doesn't route keyboard events unless there is a valid target. This forced me to have a control that required ......

Posted On Wednesday, February 20, 2013 11:27 AM

Binding to a UI Element From a Background Thread in Windows Store Apps
This post should be considered part two of the series of posts called "Recreating XNA in Windows Store Apps." I'm basically creating a DrawableGameComponent. However, let's face it, I've discovered that titles like the about gets better traffic. When we last left, we had an object that would update itself on a background thread at a periodic rate that vaguely resembled the functionality of the game loop. Now, we need to draw the object. The good news is that WinRT will automatically update the object ......

Posted On Thursday, February 7, 2013 10:03 AM

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