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Freestyle Coding Programming in the Real World

Hi, guys. I know I've been in hiding lately. I'm not dead. That status is saved for XNA (oops, did I say that out loud?)

I'm juggling quite a few project right now; all these projects have fixed deadlines. As such, I haven't had time to create the blog posts on them. Add that to my attempts to move all my old XNA sample code to new technologies.

In mid-May, my schedule should free a little. At that time, you should start seeing posts on the following topics:

  • Using an Xbox 360 controller in a managed code Windows Store App
  • "Recreating" the XNA game loop in a Windows Store App
  • Data binding to attached properties (ie: Canvas.Left)
I'm sure there are more, but my mind is temporarily drawing a blank. Took much late night coding over the past month...

I also wanted to give you a quick heads-up over some of the events coming up.

  • Code PaLOUsa : April 25 - 27 (Kinect and my last XNA talk...)
  • Tampa, FL: May 7 (Games for Windows Phone)
  • Tallahassee, FL: May 8 (Games for Windows Store Apps)
  • Mobile, AL: May 9 (Games for Windows Store Apps)
  • DevLink : Aug 28 - 30 (Schedule not finalized yet)
I should know it I'm working at TechEd North America on Friday. I have sessions submitted for That Conference and CodeStock. I should know about That Conference on May 1st. You can help me get to CodeStock. If you go and register on the Early Bird Special, you can vote for the sessions you want. Not saying you have to pick one of mine, but pick one of mine...

Speaking of CodeStock, there is a special engagement going during the event. While I'm up there, Michael Neel and I are going to give a joint session to the Knoxville Tech Co-op. It will be a post-mortem on XNA. We're going to talk about what it did right, what it did wrong, and what's next. As soon as I have details I'll post them here.

That's all for now. Keep the good comments and feedback coming. I love hearing from you guys.

Posted on Wednesday, April 17, 2013 9:21 AM Site , Speaking | Back to top

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