Last night, I was playing around with my port. I was having a bit of a problem getting the mouse click to behave as I expected. In a fit of inspiration, I solved that problem in such a way that it allowed me to dramatically improve the keyboard buffer. With the popularity of the keyboard buffer, I thought I'd share right away. As I stated in the original post about the keyboard buffer, WinRT doesn't route keyboard events unless there is a valid target. This forced me to have a control that required ......
This post should be considered part two of the series of posts called "Recreating XNA in Windows Store Apps." I'm basically creating a DrawableGameComponent. However, let's face it, I've discovered that titles like the about gets better traffic. When we last left, we had an object that would update itself on a background thread at a periodic rate that vaguely resembled the functionality of the game loop. Now, we need to draw the object. The good news is that WinRT will automatically update the object ......